GamePro states the obvious.
The number one reason is:
1. It's unreliable. As Microsoft finally acknowledged this month, Xbox 360s fail more often than the company "is comfortable with." Some reports pin the "Red Ring of Death" failure rates as high as 33%. As a result, Microsoft increased the system's warranty from one to three years at a sizable and appreciated expense, but the company's unwillingness to fully disclose what's causing the problem undermines the solution. Gamers don't want to risk $300-400 at the chance to play games on 360, they want to make sure it can and will play games for years to come. Pile on the recent class-action lawsuits claiming that the machine scratches discs at random, and it becomes clear that the Xbox 360 isn't nearly as dependable as it could be.
If only 360 owners had more brains than money, something might actually get done instead of buying fucking pictures on Live and defending a defective product.
Friday, July 20, 2007
Six Reasons The Xbox 360 Is in Trouble
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